Post by hxc on Sept 26, 2019 5:22:21 GMT -8
Hello Survivors!
It’s been a little while since we have provided an update on our Promises for the Future 24, so we are excited to share our progress and what to expect next.
–
Content Refresh: We will refresh and improve content in existing features to enable players to better utilize resources they earn in game. Accordingly, we will be updating the following:
:white_check_mark:Supply Depot
:white_check_mark:Assault Depot
:white_check_mark:Survival Depot
:white_check_mark:War Crates
:white_check_mark:30 Day Pass Crate
:white_check_mark:5-Star Recruit Wheel
:white_check_mark:Basic Rewards Wheel
:white_check_mark:Prestige Recruits Wheel
:white_check_mark:Helper Token Wheel
:white_check_mark:Elite Characters Wheel
:white_check_mark:Elite Weapons Wheel
[9/19] Commentary: As many of you know, we updated all the above during the week of August 19 (see post 14). We have been tracking your feedback and will continue to update these over time. Our goal is to ensure that relevant content continues to be available throughout the game. In the near term, look for another update to the Survival Depot when we launch an update to that feature in early October (see below).
Basic Gameplay Updates: We will update basic gameplay to keep older features relevant and exciting. We are looking to make the following improvements:
:white_check_mark:Increase to Roster Cap
🆇 New Player Levels - Early October
:arrow_left: 🆇 More permanent collections offering relevant characters (including Gen 2 fighters and S-Class) - S-Class
:white_check_mark:More frequent Log-in Events
Three additional Legacy Ascendables will be released by the end of October, with more to come. The next three will be:
🆇 “Life and Death” Maggie - Mid-October
:white_check_mark:“Miles Behind Us” Hershel
:white_check_mark:“Road to Survival” Romanov
🆇 Updates to Survival Road - Early October
🆇 Updates to Faction Assault - November
[9/19] Commentary: Our goal with the basic gameplay updates was to see that they are meaningful. To us, this means meaningful and exciting rewards, as well as gameplay that is fresh and relevant. This also means ensuring that players have paths to earn meta relevant characters. Since our initial post, we have brought back login rewards and released 2 ascendables. We have also introduced permanent collections for S-Class and have begun to rollout our distribution of S-Class collectibles through various features to ensure that all players are able to make progress towards earning any S-Class. We will continue to add Gen 2 characters and future S-Class characters to permanent collections and wheels, as well as events.
We are excited to announce that in early October we will be releasing a significant update to daily and limited time Survival Road. This includes a rebalancing of all levels to include new enemy fighters, new walker waves including those from Walker Hordes, as well as new levels. We are also increasing Survival Marker earning rates and will be adding and adjusting content in the Survival Depot. We are also going to add more player levels to make sure that the experience you earn from the new Survival Road matters. More information coming in a later update.
As for Faction Assault, we are aiming to deliver an update in the middle of November.
Communication - We will continue to evolve and improve our player communication strategy to ensure players know what’s coming.
🆇 We will be launching a new blog with a regular cadence of content - Early October
:white_check_mark:We are setting up a Player Council to update and discuss our promises outlined, and to strengthen communication lines between players and the development team.
🆇 You will see greater communication from our community managers in our forums and other community channels.
[9/19] Commentary: The Player Counsel has provided helpful feedback, and helped guide some decision making. With the new blog, we hope to make it easier to access important information that keeps everyone aware of what’s happening within the game.
:arrow_left: 🆇 Technical Stability: We are committed to making the gameplay experience as smooth as possible. We acknowledge that recently we have experienced a lot of technical bugs. We are committed to making this a top priority and will aim to deliver the high quality experience our players deserve.
[9/19] Commentary: This is an area that is an ongoing objective of our team, and we owe it to you to deliver tangible action items.
:arrow_left: New Gameplay Experiences: We are committed to creating and adding new features to Road to Survival which enhance the game and create new experiences for players.
[9/19] Commentary: We’ve heard positive feedback from players on Arenas and that players like the added wrinkles it introduces to the core Raid gameplay. This is an example of the sort of new gameplay experiences that we would like to launch. We are listening to your feedback on the feature, particularly on Domination mode, and will be updating the scoring algorithm in early October to include turns taken in order to make achieving the highest score feel less random. More details to follow.
We would like to continue to create new Arena rules, and we would love to hear your feedback on how to continue to improve this feature.
It’s been a little while since we have provided an update on our Promises for the Future 24, so we are excited to share our progress and what to expect next.
–
Content Refresh: We will refresh and improve content in existing features to enable players to better utilize resources they earn in game. Accordingly, we will be updating the following:
:white_check_mark:Supply Depot
:white_check_mark:Assault Depot
:white_check_mark:Survival Depot
:white_check_mark:War Crates
:white_check_mark:30 Day Pass Crate
:white_check_mark:5-Star Recruit Wheel
:white_check_mark:Basic Rewards Wheel
:white_check_mark:Prestige Recruits Wheel
:white_check_mark:Helper Token Wheel
:white_check_mark:Elite Characters Wheel
:white_check_mark:Elite Weapons Wheel
[9/19] Commentary: As many of you know, we updated all the above during the week of August 19 (see post 14). We have been tracking your feedback and will continue to update these over time. Our goal is to ensure that relevant content continues to be available throughout the game. In the near term, look for another update to the Survival Depot when we launch an update to that feature in early October (see below).
Basic Gameplay Updates: We will update basic gameplay to keep older features relevant and exciting. We are looking to make the following improvements:
:white_check_mark:Increase to Roster Cap
🆇 New Player Levels - Early October
:arrow_left: 🆇 More permanent collections offering relevant characters (including Gen 2 fighters and S-Class) - S-Class
:white_check_mark:More frequent Log-in Events
Three additional Legacy Ascendables will be released by the end of October, with more to come. The next three will be:
🆇 “Life and Death” Maggie - Mid-October
:white_check_mark:“Miles Behind Us” Hershel
:white_check_mark:“Road to Survival” Romanov
🆇 Updates to Survival Road - Early October
🆇 Updates to Faction Assault - November
[9/19] Commentary: Our goal with the basic gameplay updates was to see that they are meaningful. To us, this means meaningful and exciting rewards, as well as gameplay that is fresh and relevant. This also means ensuring that players have paths to earn meta relevant characters. Since our initial post, we have brought back login rewards and released 2 ascendables. We have also introduced permanent collections for S-Class and have begun to rollout our distribution of S-Class collectibles through various features to ensure that all players are able to make progress towards earning any S-Class. We will continue to add Gen 2 characters and future S-Class characters to permanent collections and wheels, as well as events.
We are excited to announce that in early October we will be releasing a significant update to daily and limited time Survival Road. This includes a rebalancing of all levels to include new enemy fighters, new walker waves including those from Walker Hordes, as well as new levels. We are also increasing Survival Marker earning rates and will be adding and adjusting content in the Survival Depot. We are also going to add more player levels to make sure that the experience you earn from the new Survival Road matters. More information coming in a later update.
As for Faction Assault, we are aiming to deliver an update in the middle of November.
Communication - We will continue to evolve and improve our player communication strategy to ensure players know what’s coming.
🆇 We will be launching a new blog with a regular cadence of content - Early October
:white_check_mark:We are setting up a Player Council to update and discuss our promises outlined, and to strengthen communication lines between players and the development team.
🆇 You will see greater communication from our community managers in our forums and other community channels.
[9/19] Commentary: The Player Counsel has provided helpful feedback, and helped guide some decision making. With the new blog, we hope to make it easier to access important information that keeps everyone aware of what’s happening within the game.
:arrow_left: 🆇 Technical Stability: We are committed to making the gameplay experience as smooth as possible. We acknowledge that recently we have experienced a lot of technical bugs. We are committed to making this a top priority and will aim to deliver the high quality experience our players deserve.
[9/19] Commentary: This is an area that is an ongoing objective of our team, and we owe it to you to deliver tangible action items.
:arrow_left: New Gameplay Experiences: We are committed to creating and adding new features to Road to Survival which enhance the game and create new experiences for players.
[9/19] Commentary: We’ve heard positive feedback from players on Arenas and that players like the added wrinkles it introduces to the core Raid gameplay. This is an example of the sort of new gameplay experiences that we would like to launch. We are listening to your feedback on the feature, particularly on Domination mode, and will be updating the scoring algorithm in early October to include turns taken in order to make achieving the highest score feel less random. More details to follow.
We would like to continue to create new Arena rules, and we would love to hear your feedback on how to continue to improve this feature.